转载自(Original): web.archive.orgProject estimation is a black art, nowhere more so than in game development. I once heard of a mysterious cabal of numerologists that multiplied their time estimates by π . The practice allegedly gave them sufficient buffer for new requirements, testing, iteration, a...
转载自(Original): Matt RickardForget about the y-intercept; slope is the only thing that matters in the long run.
Imagine your life as a line. On the x-axis, time. On the y-axis, think of a goal you’re trying to achieve: whether a personal one like getting in shape or a professional one like getting...